QuaternionElasticSystem.GetCurrentValue Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Query the elastic system for the current instantaneous value
C++
public:
virtual UnityEngine::Quaternion GetCurrentValue();
public UnityEngine.Quaternion GetCurrentValue ();
abstract member GetCurrentValue : unit -> UnityEngine.Quaternion
override this.GetCurrentValue : unit -> UnityEngine.Quaternion
Public Function GetCurrentValue () As Quaternion
UnityEngine.Quaternion
Current value of the elastic system
منتج | الإصدارات |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |