SurfacePulse.ParamName Property
Important
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Shader parameter name to drive the pulse radius
C++
public:
property System::String ^ ParamName { System::String ^ get(); void set(System::String ^ value); };
public string ParamName { get; set; }
member this.ParamName : string with get, set
Public Property ParamName As String
منتج | الإصدارات |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4 |