PlayModeTestUtilities.MoveHand Method

Definition

Moves the hand from startPos to endPos.

C#
public static System.Collections.IEnumerator MoveHand (UnityEngine.Vector3 startPos, UnityEngine.Vector3 endPos, Microsoft.MixedReality.Toolkit.Utilities.ArticulatedHandPose.GestureId gestureId, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSimulationService inputSimulationService, int numSteps = -1);

Parameters

startPos
UnityEngine.Vector3
endPos
UnityEngine.Vector3
handedness
Handedness
inputSimulationService
InputSimulationService
numSteps
Int32

Returns

Remarks

Note that numSteps defaults to a value of -1, which is a sentinel value to indicate that the default number of steps should be used (i.e. ControllerMoveSteps). ControllerMoveSteps is not a compile time constant, which is a requirement for default parameter values.

Applies to

منتج الإصدارات
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0