HandJointPose Struct
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The pose of an individual hand joint. Superset of a UnityEngine.Pose, adding a radius value.
public struct HandJointPose : System.Collections.IEqualityComparer
type HandJointPose = struct
interface IEqualityComparer
Public Structure HandJointPose
Implements IEqualityComparer
- Inheritance
-
HandJointPose
- Implements
Hand |
Initializes a new HandJointPose struct. |
Hand |
Initializes a new HandJointPose struct. |
Forward |
The Z axis of the pose in world space. |
Pose |
The pose of the hand joint. |
Position |
The position of the hand joint. |
Radius |
The radius of the object. |
Right |
The X axis of the pose in world space. |
Rotation |
The rotation of the hand joint. |
Up |
The Y axis of the pose in world space. |
Equals(Hand |
Test if the given HandJointPose is equal to this structure. |
Equals(Object) | Indicates whether this instance and a specified object are equal. |
Get |
Returns the hash code for this instance. |
To |
Returns the fully qualified type name of this instance. |
Equality(Hand |
Test if two HandJointPose structures are equal. |
Implicit(Hand |
Convert a HandJointPose to a Unity Pose. |
Inequality(Hand |
Test if two HandJointPose structures are not equal. |
IEquality |
Determines whether the specified objects are equal. |
IEquality |
Returns a hash code for the specified object. |
منتج | الإصدارات |
---|---|
MRTK3 Core Definitions | 3.0, 3.1, 3.2 |