DemoSpatialMeshHandler.AddToData(Int32) Method
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Records the mesh id when it is first added.
C++
protected:
void AddToData(int eventDataId);
protected void AddToData (int eventDataId);
member this.AddToData : int -> unit
Protected Sub AddToData (eventDataId As Integer)
- eventDataId
- Int32
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |