FaceUser Class
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The associated game object will turn depending on the user's eye gaze: The currently looked at part will move towards the front, facing the user.
C++
public ref class FaceUser : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/FaceUser")]
public class FaceUser : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/FaceUser")>]
type FaceUser = class
inherit MonoBehaviour
Public Class FaceUser
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourFaceUser
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |