MoveObjByEyeGaze.IMixedRealitySourceStateHandler.OnSourceLost Method
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C++
virtual void Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler.OnSourceLost(Microsoft::MixedReality::Toolkit::Input::SourceStateEventData ^ eventData) = Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler::OnSourceLost;
void IMixedRealitySourceStateHandler.OnSourceLost (Microsoft.MixedReality.Toolkit.Input.SourceStateEventData eventData);
abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler.OnSourceLost : Microsoft.MixedReality.Toolkit.Input.SourceStateEventData -> unit
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler.OnSourceLost : Microsoft.MixedReality.Toolkit.Input.SourceStateEventData -> unit
Sub OnSourceLost (eventData As SourceStateEventData) Implements IMixedRealitySourceStateHandler.OnSourceLost
- eventData
- SourceStateEventData
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |