BaseFocusHandler.OnFocusExit(FocusEventData) Method
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The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider.
C++
public:
virtual void OnFocusExit(Microsoft::MixedReality::Toolkit::Input::FocusEventData ^ eventData);
public virtual void OnFocusExit (Microsoft.MixedReality.Toolkit.Input.FocusEventData eventData);
abstract member OnFocusExit : Microsoft.MixedReality.Toolkit.Input.FocusEventData -> unit
override this.OnFocusExit : Microsoft.MixedReality.Toolkit.Input.FocusEventData -> unit
Public Overridable Sub OnFocusExit (eventData As FocusEventData)
- eventData
- FocusEventData
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |