IInputSimulationService.IsAlwaysVisibleHandLeft Property
Important
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Caution
Use IsAlwaysVisibleControllerLeft instead.
The left hand is always tracking.
C++
public:
property bool IsAlwaysVisibleHandLeft { bool get(); void set(bool value); };
[System.Obsolete("Use IsAlwaysVisibleControllerLeft instead.")]
public bool IsAlwaysVisibleHandLeft { get; set; }
[<System.Obsolete("Use IsAlwaysVisibleControllerLeft instead.")>]
member this.IsAlwaysVisibleHandLeft : bool with get, set
Public Property IsAlwaysVisibleHandLeft As Boolean
- Attributes
Продукт | Версии (остаряло) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |