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Споделяне чрез


IInputSimulationService.IsAlwaysVisibleHandLeft Property

Definition

Caution

Use IsAlwaysVisibleControllerLeft instead.

The left hand is always tracking.

C++
public:
 property bool IsAlwaysVisibleHandLeft { bool get(); void set(bool value); };

Property Value

Attributes

Applies to

Продукт Версии (остаряло)
MRTK2 Unity 2018 (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0)
MRTK2 Unity 2019 (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0)
MRTK2 Unity 2020 (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0)