IInputSimulationService.IsAlwaysVisibleHandRight Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
Use IsAlwaysVisibleControllerRight instead.
The right hand is always tracking.
C++
public:
property bool IsAlwaysVisibleHandRight { bool get(); void set(bool value); };
[System.Obsolete("Use IsAlwaysVisibleControllerRight instead.")]
public bool IsAlwaysVisibleHandRight { get; set; }
[<System.Obsolete("Use IsAlwaysVisibleControllerRight instead.")>]
member this.IsAlwaysVisibleHandRight : bool with get, set
Public Property IsAlwaysVisibleHandRight As Boolean
- Attributes
Продукт | Версии (остаряло) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |