IMixedRealityFocusProvider.GlobalPointingExtent Property
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Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.
C++
public:
property float GlobalPointingExtent { float get(); };
public float GlobalPointingExtent { get; }
member this.GlobalPointingExtent : single
Public ReadOnly Property GlobalPointingExtent As Single
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |