MixedRealityInputSystem.PopFallbackInputHandler Method
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Remove the last game object from the fallback input stack.
C++
public:
virtual void PopFallbackInputHandler();
public void PopFallbackInputHandler ();
abstract member PopFallbackInputHandler : unit -> unit
override this.PopFallbackInputHandler : unit -> unit
Public Sub PopFallbackInputHandler ()
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |