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MixedRealityInputSystem.PushFallbackInputHandler(GameObject) Method

Definition

Push a game object into the fallback input stack. Any input handlers on the game object are given input events when no modal or focused objects consume the event.

C++
public:
 virtual void PushFallbackInputHandler(UnityEngine::GameObject ^ inputHandler);

Parameters

inputHandler
UnityEngine.GameObject

The input handler to push

Implements

Applies to

Продукт Версии
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0