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MixedRealityInputSystem.RaisePreFocusChanged Method

Definition

Raise the pre-focus changed event.

C++
public:
 virtual void RaisePreFocusChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer, UnityEngine::GameObject ^ oldFocusedObject, UnityEngine::GameObject ^ newFocusedObject);

Parameters

pointer
IMixedRealityPointer

The pointer that the focus change event is raised on.

oldFocusedObject
UnityEngine.GameObject

The old focused object.

newFocusedObject
UnityEngine.GameObject

The new focused object.

Implements

Applies to

Продукт Версии
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0