MixedRealityInputSystem.RaiseSourceLost Method
Important
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Raise the event that the Input Source was lost.
C#
public void RaiseSourceLost (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller = default);
abstract member RaiseSourceLost : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController -> unit
override this.RaiseSourceLost : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController -> unit
Public Sub RaiseSourceLost (source As IMixedRealityInputSource, Optional controller As IMixedRealityController = Nothing)
- source
- IMixedRealityInputSource
The lost Input Source.
- controller
- IMixedRealityController
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |