MixedRealityInputSystem.RequestNewGenericInputSource Method
Important
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System.Object.RequestNewGenericInputSource(System.String,Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer[],Microsoft.MixedReality.Toolkit.Input.InputSourceType)
C#
public Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource RequestNewGenericInputSource (string name, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer[] pointers = default, Microsoft.MixedReality.Toolkit.Input.InputSourceType sourceType = Microsoft.MixedReality.Toolkit.Input.InputSourceType.Other);
abstract member RequestNewGenericInputSource : string * Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer[] * Microsoft.MixedReality.Toolkit.Input.InputSourceType -> Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource
override this.RequestNewGenericInputSource : string * Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer[] * Microsoft.MixedReality.Toolkit.Input.InputSourceType -> Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource
Public Function RequestNewGenericInputSource (name As String, Optional pointers As IMixedRealityPointer() = Nothing, Optional sourceType As InputSourceType = Microsoft.MixedReality.Toolkit.Input.InputSourceType.Other) As IMixedRealityInputSource
- name
- String
- pointers
- IMixedRealityPointer[]
- sourceType
- InputSourceType
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |