SimulatedControllerDataProvider.SimulateUserInput(MouseDelta) Method
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Update controller state based on keyboard and mouse input
C++
protected:
virtual void SimulateUserInput(Microsoft::MixedReality::Toolkit::Input::MouseDelta ^ mouseDelta);
protected virtual void SimulateUserInput (Microsoft.MixedReality.Toolkit.Input.MouseDelta mouseDelta);
abstract member SimulateUserInput : Microsoft.MixedReality.Toolkit.Input.MouseDelta -> unit
override this.SimulateUserInput : Microsoft.MixedReality.Toolkit.Input.MouseDelta -> unit
Protected Overridable Sub SimulateUserInput (mouseDelta As MouseDelta)
- mouseDelta
- MouseDelta
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |