LeapMotionDeviceManagerProfile.LeapVRDeviceOrigin Property
Important
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The origin the Leap Motion Controller if the LeapVRDeviceOffsetMode is Transform and the LeapControllerOrientation is Headset.
C++
public:
property UnityEngine::Transform ^ LeapVRDeviceOrigin { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };
public UnityEngine.Transform LeapVRDeviceOrigin { get; set; }
member this.LeapVRDeviceOrigin : UnityEngine.Transform with get, set
Public Property LeapVRDeviceOrigin As Transform
UnityEngine.Transform
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |