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BoundsControl.BoundsOverride Property

Definition

For complex objects, automatic bounds calculation may not behave as expected. Use an existing Box Collider (even on a child object) to manually determine bounds of bounds control.

C++
public:
 property UnityEngine::BoxCollider ^ BoundsOverride { UnityEngine::BoxCollider ^ get(); void set(UnityEngine::BoxCollider ^ value); };

Property Value

UnityEngine.BoxCollider

Applies to

Продукт Версии
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0