BoundsControl.BoundsOverride Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
For complex objects, automatic bounds calculation may not behave as expected. Use an existing Box Collider (even on a child object) to manually determine bounds of bounds control.
C++
public:
property UnityEngine::BoxCollider ^ BoundsOverride { UnityEngine::BoxCollider ^ get(); void set(UnityEngine::BoxCollider ^ value); };
public UnityEngine.BoxCollider BoundsOverride { get; set; }
member this.BoundsOverride : UnityEngine.BoxCollider with get, set
Public Property BoundsOverride As BoxCollider
UnityEngine.BoxCollider
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |