Прочетете на английски Редактиране

Споделяне чрез


BoundsControl.ScaleLerpTime Property

Definition

Enter amount representing amount of smoothing to apply to the scale. Smoothing of 0 means no smoothing. Max value means no change to value.

C++
public:
 property float ScaleLerpTime { float get(); void set(float value); };

Property Value

Applies to

Продукт Версии
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0