DestroyOnAnimationComplete Class
Important
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Destroys the Game Object after the length of the Animator component. Attach this script to any game object with Animator component to destroy on animation complete.
C++
public ref class DestroyOnAnimationComplete : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/DestroyOnAnimationComplete")]
[UnityEngine.RequireComponent(typeof(UnityEngine.Animator))]
public class DestroyOnAnimationComplete : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/DestroyOnAnimationComplete")>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.Animator))>]
type DestroyOnAnimationComplete = class
inherit MonoBehaviour
Public Class DestroyOnAnimationComplete
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourDestroyOnAnimationComplete
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |