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DestroyOnAnimationComplete Class

Definition

Destroys the Game Object after the length of the Animator component. Attach this script to any game object with Animator component to destroy on animation complete.

C++
public ref class DestroyOnAnimationComplete : UnityEngine::MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
DestroyOnAnimationComplete
Attributes
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute

Constructors

Properties

Applies to

Продукт Версии
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0