InteractableOnHoldReceiver.OnHold Property
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Invoked when interactable has been pressed for HoldTime
C++
public:
property UnityEngine::Events::UnityEvent ^ OnHold { UnityEngine::Events::UnityEvent ^ get(); };
public UnityEngine.Events.UnityEvent OnHold { get; }
member this.OnHold : UnityEngine.Events.UnityEvent
Public ReadOnly Property OnHold As UnityEvent
UnityEngine.Events.UnityEvent
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |