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Споделяне чрез


InteractableOnHoldReceiver.OnHold Property

Definition

Invoked when interactable has been pressed for HoldTime

C++
public:
 property UnityEngine::Events::UnityEvent ^ OnHold { UnityEngine::Events::UnityEvent ^ get(); };

Property Value

UnityEngine.Events.UnityEvent

Applies to

Продукт Версии
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0