InspectorFieldsExample.Enabled Field
Important
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C++
public: bool Enabled;
[Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="Enabled", Tooltip="Is the component enabled?", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Bool)]
public bool Enabled;
[<Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="Enabled", Tooltip="Is the component enabled?", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Bool)>]
val mutable Enabled : bool
Public Enabled As Boolean
- Attributes
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |