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ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup, String[]) Method

Definition

Appends a set of symbolic constant definitions to Unity's Scripting Define Symbols for the specified build target group.

C++
public:
 static void AppendScriptingDefinitions(UnityEditor::BuildTargetGroup targetGroup, cli::array <System::String ^> ^ symbols);
C++
public:
 static void AppendScriptingDefinitions(UnityEditor::BuildTargetGroup targetGroup, ... cli::array <System::String ^> ^ symbols);

Parameters

targetGroup
UnityEditor.BuildTargetGroup

The build target group for which the symbols are to be defined.

symbols
String[]

Array of symbols to define.

Applies to

Продукт Версии
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0