GameObjectPool.EmptyPool Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
EmptyPool() |
Removes and destroys all game objects in the pool. |
EmptyPool(String) |
Removes and destroys all game objects in the pool associated with the specified objectIdentifier. |
Removes and destroys all game objects in the pool.
public:
void EmptyPool();
public void EmptyPool ();
member this.EmptyPool : unit -> unit
Public Sub EmptyPool ()
Applies to
MRTK2 Unity 2018 2.7.0 и други версии
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
Removes and destroys all game objects in the pool associated with the specified objectIdentifier.
public:
void EmptyPool(System::String ^ objectIdentifier);
public void EmptyPool (string objectIdentifier);
member this.EmptyPool : string -> unit
Public Sub EmptyPool (objectIdentifier As String)
Parameters
- objectIdentifier
- String
The identifier you want to use to identify the kind of game objects to remove from the pool.
Applies to
MRTK2 Unity 2018 2.7.0 и други версии
Продукт | Версии |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |