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TransformExtensions.GetColliderBounds(Transform) Method

Definition

Calculates the bounds of all the colliders attached to this GameObject and all its children

public:
[System::Runtime::CompilerServices::Extension]
 static UnityEngine::Bounds GetColliderBounds(UnityEngine::Transform ^ transform);
public static UnityEngine.Bounds GetColliderBounds (this UnityEngine.Transform transform);
static member GetColliderBounds : UnityEngine.Transform -> UnityEngine.Bounds
<Extension()>
Public Function GetColliderBounds (transform As Transform) As Bounds

Parameters

transform
UnityEngine.Transform

Transform of root GameObject the colliders are attached to

Returns

UnityEngine.Bounds

The total bounds of all colliders attached to this GameObject. If no colliders attached, returns a bounds of center and extents 0

Applies to