Matrix4x4F constructor overload function
Instantiates a new instance of the Matrix4x4F class with the values specified.
Matrix4x4F constructor overload(
FLOAT m11,
FLOAT m12,
FLOAT m13,
FLOAT m14,
FLOAT m21,
FLOAT m22,
FLOAT m23,
FLOAT m24,
FLOAT m31,
FLOAT m32,
FLOAT m33,
FLOAT m34,
FLOAT m41,
FLOAT m42,
FLOAT m43,
FLOAT m44
);
m11
Type: FLOATA float value to initialize the matrix.
m12
Type: FLOATA float value to initialize the matrix.
m13
Type: FLOATA float value to initialize the matrix.
m14
Type: FLOATA float value to initialize the matrix.
m21
Type: FLOATA float value to initialize the matrix.
m22
Type: FLOATA float value to initialize the matrix.
m23
Type: FLOATA float value to initialize the matrix.
m24
Type: FLOATA float value to initialize the matrix.
m31
Type: FLOATA float value to initialize the matrix.
m32
Type: FLOATA float value to initialize the matrix.
m33
Type: FLOATA float value to initialize the matrix.
m34
Type: FLOATA float value to initialize the matrix.
m41
Type: FLOATA float value to initialize the matrix.
m42
Type: FLOATA float value to initialize the matrix.
m43
Type: FLOATA float value to initialize the matrix.
m44
Type: FLOATA float value to initialize the matrix.
Type:
The result matrix.
Header |
D2d1_1helper.h |
Library |
D2d1.lib |
DLL |
D2d1.dll |