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Sets the named property to the given value. This is a template overload. See Remarks.
Syntax
HRESULT SetValueByName(
[in] PCWSTR propertyName,
[in, ref] const T & value
);
Parameters
[in] propertyName
The name of the property to set.
[in, ref] value
The data to set. The method will convert this type to a BYTE* before setting it as the property value.
Return value
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
| HRESULT | Description |
|---|---|
| S_OK | No error occurred. |
| D2DERR_INVALID_PROPERTY | The specified property does not exist. |
| E_OUTOFMEMORY | Failed to allocate necessary memory. |
| D3DERR_OUT_OF_VIDEO_MEMORY | Failed to allocate required video memory. |
| E_INVALIDARG | One or more arguments are invalid. |
| E_FAIL | Unspecified failure. |
Remarks
template<typename T>
HRESULT SetValueByName(
_In_ PCWSTR propertyName,
_In_ const T &value
);
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | d2d1_1.h |
| Library | D2d1.lib |
| DLL | D2d1.dll |