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QuaternionElasticSystem Constructor

Definition

Default constructor; initializes the elastic system with the specified initial value, velocity, extent, and elastic properties.

public:
 QuaternionElasticSystem(UnityEngine::Quaternion initialValue, UnityEngine::Quaternion initialVelocity, Microsoft::MixedReality::Toolkit::Experimental::Physics::QuaternionElasticExtent extentInfo, Microsoft::MixedReality::Toolkit::Experimental::Physics::ElasticProperties elasticProperties);
public QuaternionElasticSystem (UnityEngine.Quaternion initialValue, UnityEngine.Quaternion initialVelocity, Microsoft.MixedReality.Toolkit.Experimental.Physics.QuaternionElasticExtent extentInfo, Microsoft.MixedReality.Toolkit.Experimental.Physics.ElasticProperties elasticProperties);
new Microsoft.MixedReality.Toolkit.Experimental.Physics.QuaternionElasticSystem : UnityEngine.Quaternion * UnityEngine.Quaternion * Microsoft.MixedReality.Toolkit.Experimental.Physics.QuaternionElasticExtent * Microsoft.MixedReality.Toolkit.Experimental.Physics.ElasticProperties -> Microsoft.MixedReality.Toolkit.Experimental.Physics.QuaternionElasticSystem
Public Sub New (initialValue As Quaternion, initialVelocity As Quaternion, extentInfo As QuaternionElasticExtent, elasticProperties As ElasticProperties)

Parameters

initialValue
UnityEngine.Quaternion
initialVelocity
UnityEngine.Quaternion
elasticProperties
ElasticProperties

Applies to