InputRecordingControls Class

Definition

Utility class to make input recording service accessible through game objects. Hook up buttons to the public functions to start and stop recording input.

public ref class InputRecordingControls : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InputRecordingControls")]
public class InputRecordingControls : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/InputRecordingControls")>]
type InputRecordingControls = class
    inherit MonoBehaviour
Public Class InputRecordingControls
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
InputRecordingControls
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

InputRecordingControls()

Fields

OnRecordingStarted

Event raised when input recording is started.

OnRecordingStopped

Event raised when input recording is stopped.

Methods

SaveRecordedInput()

Export recorded input.

ToggleRecording()

Toggle input recording.

Applies to