Snap To(Vector3, Quaternion, Vector3) Method
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Snaps the solver to the desired pose.
public: override void SnapTo(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation, UnityEngine::Vector3 scale);
public override void SnapTo (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale);
override this.SnapTo : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> unit
Public Overrides Sub SnapTo (position As Vector3, rotation As Quaternion, scale As Vector3)