Solver.WorkingPosition Property


Automatically uses the shared position if the solver is set to use the 'linked transform'. UpdateLinkedTransform may be set to false, and a solver will automatically update the object directly, and not inherit work done by other solvers to the shared position

public:  property UnityEngine::Vector3 WorkingPosition {  public:
UnityEngine::Vector3 get(); protected:
 void set(UnityEngine::Vector3 value); };
public UnityEngine.Vector3 WorkingPosition { get; protected set; }
member this.WorkingPosition : UnityEngine.Vector3 with get, set
Public Property WorkingPosition As Vector3

Property Value


Applies to