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ISpatialAudioObjectRenderStreamForMetadata::BeginUpdatingAudioObjects method

Puts the system into the state where audio object data can be submitted for processing and the ISpatialAudioObjectRenderStreamForMetadata state can be modified.

Syntax

c++
HRESULT BeginUpdatingAudioObjects(
  [out] UINT32 *availableDynamicObjectCount,
  [out] UINT32 *frameCountPerBuffer
);

Parameters

Return value

If the method succeeds, it returns S_OK. If it fails, possible return codes include, but are not limited to, the values shown in the following table.

Return code Description
SPTLAUDCLNT_E_OUT_OF_ORDER

BeginUpdatingAudioObjects was called twice without a matching call to EndUpdatingAudioObjects between the two calls.

 

Remarks

This method must be called each time the event passed in the SpatialAudioObjectRenderStreamForMetadataActivationParams to ISpatialAudioClient::ActivateSpatialAudioStream is signaled, even if there no audio object data to submit.

For each BeginUpdatingAudioObjects call, there should be a corresponding call to EndUpdatingAudioObjects call. If BeginUpdatingAudioObjects is called twice without a call EndUpdatingAudioObjects between them, the second call to BeginUpdatingAudioObjects will return SPTLAUDCLNT_E_OUT_OF_ORDER.

Requirements

Header

Spatialaudioclient.h

See also

ISpatialAudioObjectRenderStreamForMetadata

ISpatialAudioObjectRenderStream