BaseEventSystem.HandleEvent<T> Method
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The main function for handling and forwarding all events to their intended recipients.
C++
public:
generic <typename T>
where T : UnityEngine::EventSystems::IEventSystemHandler virtual void HandleEvent(UnityEngine::EventSystems::BaseEventData ^ eventData, UnityEngine::EventSystems::ExecuteEvents::EventFunction<T> ^ eventHandler);
public virtual void HandleEvent<T> (UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents.EventFunction<T> eventHandler) where T : UnityEngine.EventSystems.IEventSystemHandler;
abstract member HandleEvent : UnityEngine.EventSystems.BaseEventData * UnityEngine.EventSystems.ExecuteEvents.EventFunction<'T (requires 'T :> UnityEngine.EventSystems.IEventSystemHandler)> -> unit (requires 'T :> UnityEngine.EventSystems.IEventSystemHandler)
override this.HandleEvent : UnityEngine.EventSystems.BaseEventData * UnityEngine.EventSystems.ExecuteEvents.EventFunction<'T (requires 'T :> UnityEngine.EventSystems.IEventSystemHandler)> -> unit (requires 'T :> UnityEngine.EventSystems.IEventSystemHandler)
Public Overridable Sub HandleEvent(Of T As IEventSystemHandler) (eventData As BaseEventData, eventHandler As ExecuteEvents.EventFunction(Of T))
- T
Event Handler Interface Type
- eventData
- UnityEngine.EventSystems.BaseEventData
Event Data
- eventHandler
- ExecuteEvents.EventFunction<T>
Event Handler delegate
Produkt | Versionen |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |