BoundsExtensions.GetColliderBoundsPoints Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
GetColliderBoundsPoints(Collider, List<Vector3>, LayerMask, Transform) |
Method to get bounds from a single Collider |
GetColliderBoundsPoints(GameObject, List<Vector3>, LayerMask, Transform) |
Method to get bounding box points using Collider method. |
Method to get bounds from a single Collider
public static void GetColliderBoundsPoints (UnityEngine.Collider collider, System.Collections.Generic.List<UnityEngine.Vector3> boundsPoints, UnityEngine.LayerMask ignoreLayers, UnityEngine.Transform relativeTo = default);
static member GetColliderBoundsPoints : UnityEngine.Collider * System.Collections.Generic.List<UnityEngine.Vector3> * UnityEngine.LayerMask * UnityEngine.Transform -> unit
Public Sub GetColliderBoundsPoints (collider As Collider, boundsPoints As List(Of Vector3), ignoreLayers As LayerMask, Optional relativeTo As Transform = Nothing)
Parameters
- collider
- UnityEngine.Collider
Target collider
- boundsPoints
- List<UnityEngine.Vector3>
array reference that gets filled with points
- ignoreLayers
- UnityEngine.LayerMask
layerMask to simplify search
- relativeTo
- UnityEngine.Transform
Applies to
MRTK2 Unity 2018 2.7.0 und andere Versionen
Produkt | Versionen |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
Method to get bounding box points using Collider method.
public static void GetColliderBoundsPoints (UnityEngine.GameObject target, System.Collections.Generic.List<UnityEngine.Vector3> boundsPoints, UnityEngine.LayerMask ignoreLayers, UnityEngine.Transform relativeTo = default);
static member GetColliderBoundsPoints : UnityEngine.GameObject * System.Collections.Generic.List<UnityEngine.Vector3> * UnityEngine.LayerMask * UnityEngine.Transform -> unit
Public Sub GetColliderBoundsPoints (target As GameObject, boundsPoints As List(Of Vector3), ignoreLayers As LayerMask, Optional relativeTo As Transform = Nothing)
Parameters
- target
- UnityEngine.GameObject
gameObject that boundingBox bounds.
- boundsPoints
- List<UnityEngine.Vector3>
array reference that gets filled with points
- ignoreLayers
- UnityEngine.LayerMask
layerMask to simplify search
- relativeTo
- UnityEngine.Transform
compute bounds relative to this transform
Applies to
MRTK2 Unity 2018 2.7.0 und andere Versionen
Produkt | Versionen |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |