BoundsExtensions.GetRenderBoundsPoints Method
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GetRenderBoundsPoints gets bounding box points using Render method.
C++
public:
static void GetRenderBoundsPoints(UnityEngine::GameObject ^ target, System::Collections::Generic::List<UnityEngine::Vector3> ^ boundsPoints, UnityEngine::LayerMask ignoreLayers);
public static void GetRenderBoundsPoints (UnityEngine.GameObject target, System.Collections.Generic.List<UnityEngine.Vector3> boundsPoints, UnityEngine.LayerMask ignoreLayers);
static member GetRenderBoundsPoints : UnityEngine.GameObject * System.Collections.Generic.List<UnityEngine.Vector3> * UnityEngine.LayerMask -> unit
Public Sub GetRenderBoundsPoints (target As GameObject, boundsPoints As List(Of Vector3), ignoreLayers As LayerMask)
- target
- UnityEngine.GameObject
gameObject that boundingbox bounds
- boundsPoints
- List<UnityEngine.Vector3>
array reference that gets filled with points
- ignoreLayers
- UnityEngine.LayerMask
layerMask to simplify search
Produkt | Versionen |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |