ExtensionServiceCreator.CanBuildAsset(Object, String) Method

Definition

Returns true if the asset supplied, via Folder object representing path and file name string (assuming .cs files only), does not exist. False otherwise

C++
public:
 bool CanBuildAsset(UnityEngine::Object ^ folder, System::String ^ fileName);

Parameters

folder
UnityEngine.Object
fileName
String

Returns

Applies to

Produkt Versionen
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0