ExtensionServiceCreator.CanBuildAsset(Object, String) Method
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Returns true if the asset supplied, via Folder object representing path and file name string (assuming .cs files only), does not exist. False otherwise
C++
public:
bool CanBuildAsset(UnityEngine::Object ^ folder, System::String ^ fileName);
public bool CanBuildAsset (UnityEngine.Object folder, string fileName);
member this.CanBuildAsset : UnityEngine.Object * string -> bool
Public Function CanBuildAsset (folder As Object, fileName As String) As Boolean
- folder
- UnityEngine.Object
- fileName
- String
Produkt | Versionen |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |