InputPointerVisualizer Class
Important
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This visualizer can be used to represent pointer input data, e.g., from a handheld controller, from hand, head or eye tracking. In general, it assumes a pointing origin and direction,
C++
public ref class InputPointerVisualizer : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/InputPointerVisualizer")]
public class InputPointerVisualizer : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/InputPointerVisualizer")>]
type InputPointerVisualizer = class
inherit MonoBehaviour
Public Class InputPointerVisualizer
Inherits MonoBehaviour
- Inheritance
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UnityEngine.MonoBehaviourInputPointerVisualizer
- Attributes
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UnityEngine.AddComponentMenuAttribute
Is |
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Pause |
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Reset |
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Set |
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Toggle |
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Unpause |
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Update |
Produkt | Versionen |
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MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |