IMixedRealityEventSystem.HandleEvent<T> Method

Definition

The main function for handling and forwarding all events to their intended recipients.

C++
public:
generic <typename T>
 where T : UnityEngine::EventSystems::IEventSystemHandler void HandleEvent(UnityEngine::EventSystems::BaseEventData ^ eventData, UnityEngine::EventSystems::ExecuteEvents::EventFunction<T> ^ eventHandler);

Type Parameters

T

Event Handler Interface Type

Parameters

eventData
UnityEngine.EventSystems.BaseEventData

Event Data

eventHandler
ExecuteEvents.EventFunction<T>

Event Handler delegate

Remarks

See: https://docs.unity3d.com/Manual/MessagingSystem.html

Applies to

Produkt Versionen
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0