IMixedRealitySceneSystemEditor.EditorLoadNextContent(Boolean) Method
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Loads the next content scene in-editor. Use instead of IMixedRealitySceneSystem.LoadNextContent while not in play mode.
C#
public void EditorLoadNextContent (bool wrap = false);
abstract member EditorLoadNextContent : bool -> unit
Public Sub EditorLoadNextContent (Optional wrap As Boolean = false)
- wrap
- Boolean
If true, if the current scene is the LAST content scene, the FIRST content scene will be loaded.
Produkt | Versionen |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |