VectorExtensions.SphericalMapping(Vector3, Single) Method
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Get the relative mapping based on a source Vec3 and a radius for spherical mapping.
C++
public:
static UnityEngine::Vector3 SphericalMapping(UnityEngine::Vector3 source, float radius);
public static UnityEngine.Vector3 SphericalMapping (UnityEngine.Vector3 source, float radius);
static member SphericalMapping : UnityEngine.Vector3 * single -> UnityEngine.Vector3
Public Function SphericalMapping (source As Vector3, radius As Single) As Vector3
- source
- UnityEngine.Vector3
The source Vector3 to be mapped to sphere
UnityEngine.Vector3
Produkt | Versionen |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |