ReferenceItemInfo.PlayerPlatforms Property

Definition

Gets a set of platforms supported for the Player configuration.

C++
public:  property System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ PlayerPlatforms {  public:
System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ get(); protected:
 void set(System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ value); };

Property Value

IReadOnlyDictionary<UnityEditor.BuildTarget,CompilationPlatformInfo>

Remarks

In the player, we support any platform if pre-defined assembly, or the ones explicitly specified in the AsmDef player.

Applies to

Product Versions
MRTK2 Unity 2018 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0