ReferenceItemInfo.PlayerPlatforms Property
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Gets a set of platforms supported for the Player configuration.
C++
public: property System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ PlayerPlatforms { public:
System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ get(); protected:
void set(System::Collections::Generic::IReadOnlyDictionary<UnityEditor::BuildTarget, Microsoft::MixedReality::Toolkit::MSBuild::CompilationPlatformInfo ^> ^ value); };
public System.Collections.Generic.IReadOnlyDictionary<UnityEditor.BuildTarget,Microsoft.MixedReality.Toolkit.MSBuild.CompilationPlatformInfo> PlayerPlatforms { get; protected set; }
member this.PlayerPlatforms : System.Collections.Generic.IReadOnlyDictionary<UnityEditor.BuildTarget, Microsoft.MixedReality.Toolkit.MSBuild.CompilationPlatformInfo> with get, set
Public Property PlayerPlatforms As IReadOnlyDictionary(Of BuildTarget, CompilationPlatformInfo)
In the player, we support any platform if pre-defined assembly, or the ones explicitly specified in the AsmDef player.
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |