Utilities.GetAssetLocation(FileInfo) Method
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Gets the known AssetLocation for the asset file.
C++
public:
static Microsoft::MixedReality::Toolkit::MSBuild::AssetLocation GetAssetLocation(System::IO::FileInfo ^ assetFile);
public static Microsoft.MixedReality.Toolkit.MSBuild.AssetLocation GetAssetLocation (System.IO.FileInfo assetFile);
static member GetAssetLocation : System.IO.FileInfo -> Microsoft.MixedReality.Toolkit.MSBuild.AssetLocation
Public Function GetAssetLocation (assetFile As FileInfo) As AssetLocation
- assetFile
- FileInfo
The asset file.
The AssetLocation if valid; throws an exception otherwise.
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |