BaseSpatialMeshObserver.VisibleMaterial Property

Definition

Gets or sets the Material to be used when displaying Meshes.

C++
public:
 property UnityEngine::Material ^ VisibleMaterial { UnityEngine::Material ^ get(); void set(UnityEngine::Material ^ value); };

Property Value

UnityEngine.Material

Implements

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0