BaseSpatialObserver.DefaultPhysicsLayer Property
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Get or sets the default Unity Physics Layer on which to set the spatial object.
C++
public:
property int DefaultPhysicsLayer { int get(); };
C++
public: property int DefaultPhysicsLayer { public:
int get(); protected:
void set(int value); };
public int DefaultPhysicsLayer { get; }
public int DefaultPhysicsLayer { get; protected set; }
member this.DefaultPhysicsLayer : int
member this.DefaultPhysicsLayer : int with get, set
Public ReadOnly Property DefaultPhysicsLayer As Integer
Public Property DefaultPhysicsLayer As Integer
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |