BaseSpatialObserver.IsStationaryObserver Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Should the observer remain stationary in the scene?
C++
public:
property bool IsStationaryObserver { bool get(); void set(bool value); };
public bool IsStationaryObserver { get; set; }
member this.IsStationaryObserver : bool with get, set
Public Property IsStationaryObserver As Boolean
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |