Viewport3D.Camera Property

Definition

Gets or sets a camera object that projects the 3-D contents of the Viewport3D to the 2-D surface of the Viewport3D.

C#
public System.Windows.Media.Media3D.Camera Camera { get; set; }

Property Value

The camera that projects the 3-D contents to the 2-D surface.

Examples

The following example shows setting the Camera property of a Viewport3D using code. To see the entirety of the code from which this excerpt was taken, see How to: Create a 3-D Scene.

C#
// Defines the camera used to view the 3D object. In order to view the 3D object,
// the camera must be positioned and pointed such that the object is within view 
// of the camera.
PerspectiveCamera myPCamera = new PerspectiveCamera();

// Specify where in the 3D scene the camera is.
myPCamera.Position = new Point3D(0, 0, 2);

// Specify the direction that the camera is pointing.
myPCamera.LookDirection = new Vector3D(0, 0, -1);

// Define camera's horizontal field of view in degrees.
myPCamera.FieldOfView = 60;

// Asign the camera to the viewport
myViewport3D.Camera = myPCamera;

The following example shows setting the Camera property of a Viewport3D using Extensible Application Markup Language (XAML). To see the entirety of the code from which this excerpt was taken, see How to: Create a 3-D Scene.

XAML
<!-- Add a camera. -->
<Viewport3D.Camera>
    <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="1" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

Remarks

This property represents the viewing projection of the 3-D scene.

Dependency Property Information

Item Value
Identifier field CameraProperty
Metadata properties set to true None

Note

The metadata type on this dependency property is PropertyMetadata, not FrameworkPropertyMetadata.

Applies to

Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9, 10