D3D12_RENDER_PASS_RENDER_TARGET_DESC structure (d3d12.h)
Describes bindings (fixed for the duration of the render pass) to one or more render target views (RTVs), as well as their beginning and ending access characteristics.
C++
typedef struct D3D12_RENDER_PASS_RENDER_TARGET_DESC {
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess;
D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess;
} D3D12_RENDER_PASS_RENDER_TARGET_DESC;
cpuDescriptor
A D3D12_CPU_DESCRIPTOR_HANDLE. The CPU descriptor handle corresponding to the render target view(s) (RTVs).
BeginningAccess
A D3D12_RENDER_PASS_BEGINNING_ACCESS. The access to the RTV(s) requested at the transition into a render pass.
EndingAccess
A D3D12_RENDER_PASS_ENDING_ACCESS. The access to the RTV(s) requested at the transition out of a render pass.
Requirement | Value |
---|---|
Header | d3d12.h |