D3D12_TEX3D_RTV structure (d3d12.h)
Describes the subresources from a 3D texture to use in a render-target view.
C++
typedef struct D3D12_TEX3D_RTV {
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D12_TEX3D_RTV;
MipSlice
The index of the mipmap level to use mip slice.
FirstWSlice
First depth level to use.
WSize
Number of depth levels to use in the render-target view, starting from FirstWSlice. A value of -1 indicates all of the slices along the w axis, starting from FirstWSlice.
Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as a 3D texture.
Requirement | Value |
---|---|
Header | d3d12.h |