Edit

Share via


AdvSimd.Arm64.Load4xVector128AndUnzip Method

Definition

Overloads

Load4xVector128AndUnzip(UInt32*)

A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

Load4xVector128AndUnzip(UInt16*)

A64: LD4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]

Load4xVector128AndUnzip(Single*)

A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

Load4xVector128AndUnzip(SByte*)

A64: LD4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]

Load4xVector128AndUnzip(UInt64*)

A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

Load4xVector128AndUnzip(Int32*)

A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

Load4xVector128AndUnzip(Int16*)

A64: LD4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]

Load4xVector128AndUnzip(Double*)

A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

Load4xVector128AndUnzip(Byte*)

A64: LD4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]

Load4xVector128AndUnzip(Int64*)

A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

Load4xVector128AndUnzip(UInt32*)

A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> Load4xVector128AndUnzip(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2, System.Runtime.Intrinsics.Vector128<uint> Value3, System.Runtime.Intrinsics.Vector128<uint> Value4) Load4xVector128AndUnzip (uint* address);
static member Load4xVector128AndUnzip : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>>

Parameters

address
UInt32*

Returns

Applies to

Load4xVector128AndUnzip(UInt16*)

A64: LD4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> Load4xVector128AndUnzip(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2, System.Runtime.Intrinsics.Vector128<ushort> Value3, System.Runtime.Intrinsics.Vector128<ushort> Value4) Load4xVector128AndUnzip (ushort* address);
static member Load4xVector128AndUnzip : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>>

Parameters

address
UInt16*

Returns

Applies to

Load4xVector128AndUnzip(Single*)

A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> Load4xVector128AndUnzip(float* address);
public static (System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2, System.Runtime.Intrinsics.Vector128<float> Value3, System.Runtime.Intrinsics.Vector128<float> Value4) Load4xVector128AndUnzip (float* address);
static member Load4xVector128AndUnzip : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>>

Parameters

address
Single*

Returns

Applies to

Load4xVector128AndUnzip(SByte*)

A64: LD4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> Load4xVector128AndUnzip(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2, System.Runtime.Intrinsics.Vector128<sbyte> Value3, System.Runtime.Intrinsics.Vector128<sbyte> Value4) Load4xVector128AndUnzip (sbyte* address);
static member Load4xVector128AndUnzip : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>>

Parameters

address
SByte*

Returns

Applies to

Load4xVector128AndUnzip(UInt64*)

A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> Load4xVector128AndUnzip(System::UInt64* address);
public static (System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2, System.Runtime.Intrinsics.Vector128<ulong> Value3, System.Runtime.Intrinsics.Vector128<ulong> Value4) Load4xVector128AndUnzip (ulong* address);
static member Load4xVector128AndUnzip : nativeptr<uint64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>>

Parameters

address
UInt64*

Returns

Applies to

Load4xVector128AndUnzip(Int32*)

A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.4S }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> Load4xVector128AndUnzip(int* address);
public static (System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2, System.Runtime.Intrinsics.Vector128<int> Value3, System.Runtime.Intrinsics.Vector128<int> Value4) Load4xVector128AndUnzip (int* address);
static member Load4xVector128AndUnzip : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>>

Parameters

address
Int32*

Returns

Applies to

Load4xVector128AndUnzip(Int16*)

A64: LD4 { Vn.8H, Vn+1.8H, Vn+2.8H, Vn+3.8H }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> Load4xVector128AndUnzip(short* address);
public static (System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2, System.Runtime.Intrinsics.Vector128<short> Value3, System.Runtime.Intrinsics.Vector128<short> Value4) Load4xVector128AndUnzip (short* address);
static member Load4xVector128AndUnzip : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>>

Parameters

address
Int16*

Returns

Applies to

Load4xVector128AndUnzip(Double*)

A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> Load4xVector128AndUnzip(double* address);
public static (System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2, System.Runtime.Intrinsics.Vector128<double> Value3, System.Runtime.Intrinsics.Vector128<double> Value4) Load4xVector128AndUnzip (double* address);
static member Load4xVector128AndUnzip : nativeptr<double> -> ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>>

Parameters

address
Double*

Returns

Applies to

Load4xVector128AndUnzip(Byte*)

A64: LD4 { Vn.16B, Vn+1.16B, Vn+2.16B, Vn+3.16B }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> Load4xVector128AndUnzip(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2, System.Runtime.Intrinsics.Vector128<byte> Value3, System.Runtime.Intrinsics.Vector128<byte> Value4) Load4xVector128AndUnzip (byte* address);
static member Load4xVector128AndUnzip : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>>

Parameters

address
Byte*

Returns

Applies to

Load4xVector128AndUnzip(Int64*)

A64: LD4 { Vn.2D, Vn+1.2D, Vn+2.2D, Vn+3.2D }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> Load4xVector128AndUnzip(long* address);
public static (System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2, System.Runtime.Intrinsics.Vector128<long> Value3, System.Runtime.Intrinsics.Vector128<long> Value4) Load4xVector128AndUnzip (long* address);
static member Load4xVector128AndUnzip : nativeptr<int64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>>

Parameters

address
Int64*

Returns

Applies to